I think the disconnect came from one of two things:ġ. Not only is the quest pretty easily completable by turn 4, but it also gives an incredibly powerful swing in tempo immediately after playing the quest. Now this a surprise! Pretty much everyone doing predictions figured this quest would be too difficult to pull off with too small a reward. At most I see it being a begrudging addition in a conquest tournament. While it won’t be all that strong either, at least Hunter will have something to play with. However, I believe the deck will evolve over time from aggro to more mid range with the help of Dinomancy (change your hero power to give a friendly beast +2/+2). As neat as Quest Hunter is, it’s simply not unfair enough to go toe to toe with what’s currently strong. Despite the huge power spikes in the early game and mid~late game, it’s too slow to compete with hyper aggro like Pirate Warrior, but at the same time can’t overcome the likes of control. Pre-launch I was certainly a bit terrified that Quest Hunter would conquer the meta, however with some dedicated play I can definitely say that’s not even remotely the case. Effectively you’ll know quite early on in the match if you’re going to win or lose, and as an added bonus, this style of play is as powerful as ever since Reno Jackson rotated out. The strengths and weaknesses are fairly obvious, but still difficult to play up against if you’re not prepared to handle it. Find all stashes and hiding places.This deck uniquely builds something like a dozen 1-cost minions and attempts to overwhelm the opponent with pure numbers, which conveniently, earns the quest reward and subsequently the win condition.
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